/*
    Copyright 2006 Andrew Wilkinson <andrew@indiegigs.co.uk>

    This file is part of GL2x.

    GL2x is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    GL2x is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with GL2x; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "gl.h"

#define GLCLIENT
#include "gl_internal.h"

void glColor3f(GLfloat r, GLfloat g, GLfloat b) {
    current_state->colour.r = Fixed_fromFloat(r);
    current_state->colour.g = Fixed_fromFloat(g);
    current_state->colour.b = Fixed_fromFloat(b);
    current_state->colour.a = Fixed_one;
}

void glColor3ubv(const GLubyte* c) {
    current_state->colour.r = Fixed_div(Fixed_fromFloat(c[0]), Fixed_createi(255));
    current_state->colour.g = Fixed_div(Fixed_fromFloat(c[1]), Fixed_createi(255));
    current_state->colour.b = Fixed_div(Fixed_fromFloat(c[2]), Fixed_createi(255));
    current_state->colour.a = Fixed_one;
}

void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
    current_state->colour.r = Fixed_fromFloat(r);
    current_state->colour.g = Fixed_fromFloat(g);
    current_state->colour.b = Fixed_fromFloat(b);
    current_state->colour.a = Fixed_fromFloat(a);
}

void glColor4fv(const GLfloat* c) {
    current_state->colour.r = Fixed_fromFloat(c[0]);
    current_state->colour.g = Fixed_fromFloat(c[1]);
    current_state->colour.b = Fixed_fromFloat(c[2]);
    current_state->colour.a = Fixed_fromFloat(c[3]);
}
